WIND
4Speedroid Horse Stilts
Archetype:
Roid
ATK:
1100
DEF:
1100
View:
3892
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.
Speedroid Horse Stilts — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 57.7 · Deck: 58.8 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler, Material body
Why it scores here
Speedroid Horse Stilts converts a Normal Summon plus a second Level 4-or-lower Speedroid in hand into a two-body field that feeds Speedroid Synchro climbing, and it keeps working from the Graveyard on later turns as a free once-per-turn WIND Foolish Burial. It is not a one-card starter: both halves of its value depend on other cards (a Speedroid in hand for the Summon trigger, a WIND target in Deck for the GY effect), so it lands in solid-extender territory rather than elite-starter territory. Its 1100/1100 body earns nothing by itself; the points come from the clean Level 4 WIND Machine material profile and from costing almost nothing in deck slots (1.4 average copies in 272 sampled Speedroid-centric decks). With zero recorded combo appearances, the conversion score is inferred from text rather than measured, which caps both the score and the confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Level 4 Normal Summonable body run in 272 sampled decks (main deck 272/272, avg 1.4 copies, max 3), but the Summon effect is only live with a second Level 4-or-lower Speedroid already in hand, so it needs a partner card (verified). |
| Combo & Conversion | 55 | Text-only inference: Normal Summon yields 1 extra body from hand for a Synchro climb (Level 4 non-Tuner plus a Level 3 Speedroid Tuner), with zero recorded combo appearances to confirm the line (inferred). |
| Resource Economy | 58 | The Summon effect trades two hand cards for two field bodies, and the once-per-turn GY banish sends a WIND monster from Deck to Graveyard at no additional card cost, a steady but not explosive refuel (inferred). |
| Effect & Interaction | 18 | The card itself provides no negation or removal against the opponent; any disruption it creates comes from the Synchro bosses it helps build (verified). |
| Material Utility | 68 | A Level 4 WIND Machine is a clean generic Synchro/Xyz material and keeps that role even if its effects are negated (verified). |
| Resilience & Flexibility | 55 | It functions in two zones, since the Graveyard effect is live on later turns, but the Normal Summon trigger is a single window that dies to a negated summon or a missing Speedroid in hand (inferred). |
| Deck-Building Efficiency | 78 | Typical usage is a single copy with no cost, lock, or garnet clause (191 of 272 decks run exactly 1), making it a cheap slot, though it is archetype-bound (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Starter/Combo enabler. Intrinsic ≈ 57.7, Deck ≈ 58.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Normal Summon turns a hand Speedroid into a second body, enabling two-monster Synchro plays into Crystal Wing / Hi-Speedroid boards
- Graveyard effect is a free once-per-turn WIND Foolish Burial that sets up Graveyard-based Speedroid plays on later turns
- Clean Level 4 WIND Machine material with no cost, no lock, and no once-per-turn on the Summon effect
- Very cheap to run: 1.4 average copies, most builds use exactly one, and it sits in the main deck of all 272 sampled decks
Weaknesses
- Not a one-card starter: the Summon effect needs another Level 4-or-lower Speedroid already in hand
- Only triggers on Normal Summon, so it is dead if Special Summoned, negated, or the summon is stopped
- Graveyard effect cannot be used the turn the card is sent to the Graveyard
- Provides no interaction with the opponent on its own
- Archetype-locked effect text limits it to Speedroid-style builds despite WIND appearances elsewhere
Counters / choke points
- Ash Blossom & Joyous Spring can negate the Deck-to-Graveyard send from its Graveyard effect
- Called by the Grave or D.D. Crow can banish it before the Graveyard effect resolves
- Effect negation on the Normal Summon trigger (e.g. Effect Veiler, Infinite Imperceptible) blanks the Special Summon
- Removing the second Speedroid from hand (hand disruption) turns it into a vanilla 1100/1100 body
Best use
Extender / Combo enabler in Speedroid Synchro builds. Decks: Speedroid. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: when Normal Summoned, you can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand; Card text: during your Main Phase, except the turn it was sent to the Graveyard, you can banish this card from the GY to send 1 WIND monster from your Deck to the GY, once per turn; Card identity: Level 4 WIND Machine, 1100 ATK / 1100 DEF, archetype Roid, legal in TCG/OCG/MasterDuel/DuelLinks
- Observed: 272 sampled decks run it in the main deck (0 in side), with 1.4 average copies (191 decks at 1, 54 at 2, 27 at 3); Roughly 80% of those decks carry a Speedroid archetype tag, with Windwitch (13), Synchron (10) and Kashtira (5) as minor homes; 21 distinct archetypes total; Speedroid partners co-deck at 95-99% (Terrortop, Taketomborg, Red-Eyed Dice, Den-Den Daiko Duke) and Crystal Wing Synchro Dragon at 88.2%
- Inferred: Because the Summon effect requires an existing Speedroid in hand, the card functions as an extender rather than a one-card starter; The Graveyard send sets up Speedroid/WIND Graveyard plays, giving the card a second-turn role after it is used as material; The WIND-Synchro inclusion in Windwitch/Synchron lists reflects generic WIND material value rather than Speedroid synergy
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no average starter count when present or power index to measure how much the card actually adds to a board






