Speedroid Horse Stilts
WIND 4

Speedroid Horse Stilts

  • Archetype:
  • Roid

  • ATK:
  • 1100

  • DEF:
  • 1100

  • View:
  • 3893




When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Feb 14, 2026
58± 6/ 100
Power Score
Intrinsic 58
Deck 59

Speedroid Horse Stilts — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 57.7 · Deck: 58.8 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler, Material body

Why it scores here

Speedroid Horse Stilts converts a Normal Summon plus a second Level 4-or-lower Speedroid in hand into a two-body field that feeds Speedroid Synchro climbing, and it keeps working from the Graveyard on later turns as a free once-per-turn WIND Foolish Burial. It is not a one-card starter: both halves of its value depend on other cards (a Speedroid in hand for the Summon trigger, a WIND target in Deck for the GY effect), so it lands in solid-extender territory rather than elite-starter territory. Its 1100/1100 body earns nothing by itself; the points come from the clean Level 4 WIND Machine material profile and from costing almost nothing in deck slots (1.4 average copies in 272 sampled Speedroid-centric decks). With zero recorded combo appearances, the conversion score is inferred from text rather than measured, which caps both the score and the confidence.

Axis scores

Axis Score Evidence
Accessibility 58 Level 4 Normal Summonable body run in 272 sampled decks (main deck 272/272, avg 1.4 copies, max 3), but the Summon effect is only live with a second Level 4-or-lower Speedroid already in hand, so it needs a partner card (verified).
Combo & Conversion 55 Text-only inference: Normal Summon yields 1 extra body from hand for a Synchro climb (Level 4 non-Tuner plus a Level 3 Speedroid Tuner), with zero recorded combo appearances to confirm the line (inferred).
Resource Economy 58 The Summon effect trades two hand cards for two field bodies, and the once-per-turn GY banish sends a WIND monster from Deck to Graveyard at no additional card cost, a steady but not explosive refuel (inferred).
Effect & Interaction 18 The card itself provides no negation or removal against the opponent; any disruption it creates comes from the Synchro bosses it helps build (verified).
Material Utility 68 A Level 4 WIND Machine is a clean generic Synchro/Xyz material and keeps that role even if its effects are negated (verified).
Resilience & Flexibility 55 It functions in two zones, since the Graveyard effect is live on later turns, but the Normal Summon trigger is a single window that dies to a negated summon or a missing Speedroid in hand (inferred).
Deck-Building Efficiency 78 Typical usage is a single copy with no cost, lock, or garnet clause (191 of 272 decks run exactly 1), making it a cheap slot, though it is archetype-bound (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Starter/Combo enabler. Intrinsic ≈ 57.7, Deck ≈ 58.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Normal Summon turns a hand Speedroid into a second body, enabling two-monster Synchro plays into Crystal Wing / Hi-Speedroid boards
  • Graveyard effect is a free once-per-turn WIND Foolish Burial that sets up Graveyard-based Speedroid plays on later turns
  • Clean Level 4 WIND Machine material with no cost, no lock, and no once-per-turn on the Summon effect
  • Very cheap to run: 1.4 average copies, most builds use exactly one, and it sits in the main deck of all 272 sampled decks

Weaknesses

  • Not a one-card starter: the Summon effect needs another Level 4-or-lower Speedroid already in hand
  • Only triggers on Normal Summon, so it is dead if Special Summoned, negated, or the summon is stopped
  • Graveyard effect cannot be used the turn the card is sent to the Graveyard
  • Provides no interaction with the opponent on its own
  • Archetype-locked effect text limits it to Speedroid-style builds despite WIND appearances elsewhere

Counters / choke points

  • Ash Blossom & Joyous Spring can negate the Deck-to-Graveyard send from its Graveyard effect
  • Called by the Grave or D.D. Crow can banish it before the Graveyard effect resolves
  • Effect negation on the Normal Summon trigger (e.g. Effect Veiler, Infinite Imperceptible) blanks the Special Summon
  • Removing the second Speedroid from hand (hand disruption) turns it into a vanilla 1100/1100 body

Best use

Extender / Combo enabler in Speedroid Synchro builds. Decks: Speedroid. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: when Normal Summoned, you can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand; Card text: during your Main Phase, except the turn it was sent to the Graveyard, you can banish this card from the GY to send 1 WIND monster from your Deck to the GY, once per turn; Card identity: Level 4 WIND Machine, 1100 ATK / 1100 DEF, archetype Roid, legal in TCG/OCG/MasterDuel/DuelLinks
  • Observed: 272 sampled decks run it in the main deck (0 in side), with 1.4 average copies (191 decks at 1, 54 at 2, 27 at 3); Roughly 80% of those decks carry a Speedroid archetype tag, with Windwitch (13), Synchron (10) and Kashtira (5) as minor homes; 21 distinct archetypes total; Speedroid partners co-deck at 95-99% (Terrortop, Taketomborg, Red-Eyed Dice, Den-Den Daiko Duke) and Crystal Wing Synchro Dragon at 88.2%
  • Inferred: Because the Summon effect requires an existing Speedroid in hand, the card functions as an extender rather than a one-card starter; The Graveyard send sets up Speedroid/WIND Graveyard plays, giving the card a second-turn role after it is used as material; The WIND-Synchro inclusion in Windwitch/Synchron lists reflects generic WIND material value rather than Speedroid synergy
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no average starter count when present or power index to measure how much the card actually adds to a board











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